From e474e9e2749e497c2e3b562ecd59e731e0020c7b Mon Sep 17 00:00:00 2001 From: Matthias Clasen Date: Fri, 20 Oct 2017 11:21:05 +0200 Subject: [PATCH] Remove some outdated information Render nodes don't have transformations, currently. Only transform nodes do. --- gsk/gskrendernode.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/gsk/gskrendernode.c b/gsk/gskrendernode.c index 53a23630e3..4e4c31b58c 100644 --- a/gsk/gskrendernode.c +++ b/gsk/gskrendernode.c @@ -28,10 +28,7 @@ * children nodes. * * Each node has an associated drawing surface, which has the size of - * the rectangle set using gsk_render_node_set_bounds(). Nodes have an - * associated transformation matrix, which is used to position and - * transform the node on the scene graph; additionally, they also have - * a child transformation matrix, which will be applied to each child. + * the rectangle set using gsk_render_node_set_bounds(). * * Render nodes are meant to be transient; once they have been associated * to a #GskRenderer it's safe to release any reference you have on them. -- 2.30.2